7.4 Strategies for user-centred design (UCD)

For designers to successfully integrate usability into the design process, they require a holistic understanding of how a product, service or system is used. Designers must identify user requirements through the use of careful observation and interviews. A clear strategy for UCD will improve acceptability and usability, reducing costs and effort, while fulfilling user requirements.

By including potential consumers in the testing of designs and prototypes, designers gain valuable data relating to how they will interact with a product.


The strategies for UCD:

DesignKit has a good explanation and case studies

Field research

  • A first hand observation of customer’s user experience.
  • It is essential for the research to be conducted in the user’s environment.
  • These can be field trials, ethnographic interviews or observations in the real world

Advantages Disadvantages
  • Gain first hand knowledge
  • Gain first hand experience
  • Obtain detailed data of people and processes
  • It emphasizes the role and relevance of social context.
  • Data will be very narrow
  • emotional taxing as relationship between interviewer and client has to be established.

Method of extremes

  • A common sampling method where users are selected to represent the extremes of a user population, typically the 2.5th and 97.5th percentile.
  • Products are then designed and/or tested to ensure that they function efficiently for those users.
  • Design equipment for general use
  • Another explanation from DesignKit
  • A an interesting blog post

Slideshow on Extremes

Advantages Disadvantages
  • greatest number of users are accommodated
  • maybe sensitive for extreme groups to be involved

Observation

  • Essentially is  a user trial where the intended client uses the product and the expert observes.
  • This can be in the field (natural environment) or in a lab (controlled environment)
Advantages Disadvantages
  • Help to unveil usability issues
  • Tested under conditions of use
  • Data collected maybe difficult to analyse

Interviews and Focus groups

  • A collection of responses from users, a trail of observation of users interacting with the product

Advantages Disadvantages
  • It is  dynamic
  • Face to Face
  • Body language and gestures can be observed
  • Easily measure reactions
  • Clarifying questions can be asked
  •  Expensive as interviewees are often compensated
  • Participants may not wish to share sensitive issues
  • Small sample size may not be truly representative of the whole
  • Moderator bias

Questionnaires

  • A series of questions to solicit information
Advantages Disadvantages
  • Cheap
  • Easy to administer
  • large numbers of questionnaires can be administered
  • sent easily to a wide local, national, global regions
  • Static
  • poor number of responses
  • maybe only interested people fill out the survey thus perhaps a bias

Affinity diagramming

  • A graphical tool that identifies a general theme to collect facts, opinions and ideas.
  • They express data and infromation in a common format by creating clusters and groups of common information.
  • It represents a text based map which shows aspects of the product that has been/will be taken into consideration in the design and manufacturing of the product, thereby presenting the results.
  • Usability.net of affinity diagrams

Advantages Disadvantages
  • Simple
  • Cost effective
  • Easy to get data from a group
  • builds teamwork
  •  time consuming
  • can get quite large
Participatory design, prototype and usability testing session.
  • Participatory design  is an approach to design attempting to actively involve all stakeholders (e.g. employees, partners, customers, citizens, end users) in the design process to help ensure the result meets their needs and is usable. (Wikipedia)
  • An example of participatory design is when users representing the target market for a product perform realistic tasks by interacting with a paper version of the user-product interface manipulated by a person acting as a computer who does not explain how the interface works.

  • Prototype see Topic 3 on modelling
  • Usability testing is carried out in a usability laboratory. Typically, users are seated with an instructor who observes them performing a particular task with the product. Another group of observers is behind a one-way mirror, where they can record the activity and note insights. Often the tests are recorded for later reference and analysis.

 

Natural environments and usability laboratories

 Natural environments  Usability laboratories
  • The potential client is observed using the product, system or service where it is intended to be used
  • Advantage: solicit data from real and intended contexts
  • Advantage: usability is tested in the intended environment
  • Disadvantage: biased opinions from the observers
  • Disadvantage: mostly qualitative data is collected.
  • The potential client is observed using the product, system or service in a controlled.
  • Advantage: controlled environment can ensure that product/service/system is used as intended.
  • Advantage: Groups of ‘observers’ can view the usability and a more wider view of analysis
  • Advantage: labs can be set up with high-tech sensors and equipment for better monitoring.
  • Disadvantage: can be costly as facilities/personnel  must be hired.
  • Disadvantage: can be intimidating to know people are behind one-way mirrors

 Testing houses versus usability laboratories

There are many advantages and disadvantages between using natural environments and usability laboratories and between using usability laboratories and testing houses for design companies.

 


International Mindedness

Testing in the environment where a product will be used is often extremely important for the design of products, especially where the problem to solve occurs in a country foreign to the design team.

Theory of Knowledge

Is it ever possible to eliminate the effect of the observer?

To what extent does the language used on questionnaires shape the results?


Something Extra …

 

Design Tech for IB students